Tag: Plunge

Badges, Do We Need Them? #3dgamelab

Not sure, jury’s still out on that one for me. In my brief, 22 year career, I’ve tried incentives such as grades, stickers, beans in a jar, lotto tickets, class money, awards all the way to abolishing all of those, even the grades. The change to no rewards and punishments worked, but not as well …

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Whole Class vs Individual vs Small Group #3dgamelab

In both my reading of ROLE Reversal and learning how to use the 3D GameLab interface to gamify my classes the concept of student autonomy and choice is very important to create a student-centered experience. Kids need multiple pathways for learning and for demonstrating their learning. That needs to be balanced by the need for …

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Permanent link to this article: https://educatoral.com/wordpress/2013/07/07/whole-class-vs-individual-vs-small-group/

Gamifying Take 2 #3dgamelab

This past year I tried my hand at gamifying my classes after reading Lee Sheldon’s Multiplayer Classroom. It was quite a failure. The class didn’t feel like a game. Kids didn’t show the level of engagement I was after. After going gradeless and offering kids more and more choice to take charge of their learning …

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Permanent link to this article: https://educatoral.com/wordpress/2013/07/01/gamifying-take-2/