Tag: Interface

Almost Ready for Fall #3dgamelab

I’ve been obsessed with preparing a new method of gamifying my classes for the upcoming school year this Fall. I’ve written a bunch of posts sharing my journey to make a Results Only Learning Environment (ROLE) classroom that runs like a real life computer game using the 3D GameLab (3DGL) interface. I added more quests …

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Permanent link to this article: https://educatoral.com/wordpress/2013/07/14/almost-ready-for-fall/

8th Grade Year Plan

After planning possible 6th grade activities, I put them into the 3D GameLab (3DGL) interface ready for kids to Beta test in the fall. So far I have 73 quests in several different chains with room for some student choice. The benefit of having no grades is that kids can really pick and choose what …

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Permanent link to this article: https://educatoral.com/wordpress/2013/07/09/8th-grade-year-plan/

Badges, Do We Need Them? #3dgamelab

Not sure, jury’s still out on that one for me. In my brief, 22 year career, I’ve tried incentives such as grades, stickers, beans in a jar, lotto tickets, class money, awards all the way to abolishing all of those, even the grades. The change to no rewards and punishments worked, but not as well …

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Permanent link to this article: https://educatoral.com/wordpress/2013/07/07/badges-do-we-need-them/

Whole Class vs Individual vs Small Group #3dgamelab

In both my reading of ROLE Reversal and learning how to use the 3D GameLab interface to gamify my classes the concept of student autonomy and choice is very important to create a student-centered experience. Kids need multiple pathways for learning and for demonstrating their learning. That needs to be balanced by the need for …

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Permanent link to this article: https://educatoral.com/wordpress/2013/07/07/whole-class-vs-individual-vs-small-group/

Rewards and Gaming #3dgamelab

The idea of badges and achievements in gaming is a problem for teachers who have abolished extrinsic motivators in their classrooms. In 3DGL there is a Badges section, an Achievements section and an Awards section. I’m really conflicted by the awards section because it’s more like rewards than badges and achievements in my eyes. I …

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Permanent link to this article: https://educatoral.com/wordpress/2013/07/06/rewards-and-gaming/

My 6th grade Plan

I’ve been planning for the fall already and I’ve been using a spreadsheet from 3DGL to help organize the activities into quests with XP and achievements. Now I need to get those “quests” into the 3DGL interface for students to start playing (learning)! It’s really helpful to “see” the whole year at a glance. I’ve …

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Permanent link to this article: https://educatoral.com/wordpress/2013/07/03/my-6th-grade-plan-3dgamelab/

Gamifying Take 2 #3dgamelab

This past year I tried my hand at gamifying my classes after reading Lee Sheldon’s Multiplayer Classroom. It was quite a failure. The class didn’t feel like a game. Kids didn’t show the level of engagement I was after. After going gradeless and offering kids more and more choice to take charge of their learning …

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Permanent link to this article: https://educatoral.com/wordpress/2013/07/01/gamifying-take-2/