I’ve been planning for the fall already and I’ve been using a spreadsheet from 3DGL to help organize the activities into quests with XP and achievements. Now I need to get those “quests” into theÂ 3DGL interface for students to start playing (learning)! It’s really helpful to “see” the whole year at a glance. I’ve also taken some advice from Mark Barnes’s book, ROLE Reveral, and included a few year long quests (projects) for students to work on anytime they want (offering them some choice and autonomy). I need to build more of that in to my program even though there is much that needs to be structured. I’ve embedded a copy of my year-long plan as well as a Popplet for a more visual view of the year. The STC kit, Energy, Machines, and Motion, component is the most structured, as it shows in the Popplet, and it makes sense since the program was structured to guide students through the learning in an exact order as concepts build on each other. The other components of my plan are less structured and allow for more student choice. For ranks, being the geek that I am, I’m going to use Starfleet ranks (it’s under the rank tab in the Spreadsheet). We’ll see how it goes!
Here’s my plan for the year (click here to view spreadsheet in a separate page):
My Popplet of the above plan (here’s a link in case the embed doesn’t show):